 |
Light armor |
Leather Armor |
Defend Bonus - 2 - Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. |
$200 |
46 |
Must Be Logged in to Buy |
 |
Light armor |
Studded Leather |
Defend Bonus - 3 - Studded leather armor has little in common with normal leather armor. Instead of a hardened shell, studded leather offers hundreds of metal rivets affixed to a supple backing. |
$320 |
48 |
Must Be Logged in to Buy |
 |
Light armor |
Chain shirt |
Defend Bonus - 4 - Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. |
$512 |
50 |
Must Be Logged in to Buy |
 |
Light armor |
Outlander Tunic |
Defend Bonus - 1 - Designed for the harsh and hostile environment of Aledeon, this generic tunic offers minimal protection to the wearer, but can be worn by anyone. |
$125 |
49 |
Must Be Logged in to Buy |
 |
Medium armor |
Hide Armor |
Defend Bonus - 3 - Hide Armor is made from the thick skin of large animals (elephants, for example) or layers of thinner, more common leather. |
$320 |
48 |
Must Be Logged in to Buy |
 |
Medium armor |
Scale mail |
Defend Bonus - 4 - This suit of armor is formed from interlocking metal scales. Elegant workmanship and practical considerations make this armor both beautiful and useful. |
$512 |
50 |
Must Be Logged in to Buy |
 |
Medium armor |
Chainmail |
Defend Bonus - 5 - Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. |
$819 |
50 |
Must Be Logged in to Buy |
 |
Heavy armor |
Splint mail |
Defend Bonus - 6 - Splint Mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. |
$1 311 |
50 |
Must Be Logged in to Buy |
 |
Heavy armor |
Half-plate |
Defend Bonus - 7 - Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. |
$2 097 |
25 |
Must Be Logged in to Buy |
 |
Heavy armor |
Full plate |
Defend Bonus - 8 - Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. |
$3 355 |
25 |
Must Be Logged in to Buy |
 |
Shield |
Buckler |
Defend bonus - 1 - A buckler, also known as a target shield, is a small shield of wood or metal that fastens to the forearm. |
$125 |
50 |
Must Be Logged in to Buy |
 |
Shield |
Shield, light wooden |
Defend Bonus - 1 - A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand. |
$125 |
49 |
Must Be Logged in to Buy |
 |
Shield |
Shield, light steel |
Defend Bonus - 1 - A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand. |
$125 |
50 |
Must Be Logged in to Buy |
 |
Shield |
Shield, heavy wooden |
Defend Bonus - 2 - A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. |
$200 |
50 |
Must Be Logged in to Buy |
 |
Shield |
Shield, heavy steel |
Defend Bonus - 2 - A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. |
$200 |
48 |
Must Be Logged in to Buy |
 |
Simple weapon |
Club |
Damage - 1d6 - Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. |
$1 |
49 |
Must Be Logged in to Buy |
 |
Simple weapon |
Crossbow, Light |
Ranged weapon - damage - 1d8 - A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). |
$405 |
49 |
Must Be Logged in to Buy |
 |
Simple weapon |
Crossbow, Heavy |
Ranged weapon - damage - 1d10 - A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). |
$729 |
51 |
Must Be Logged in to Buy |
 |
Simple weapon |
Dagger |
Damage - 1d4 - The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. |
$125 |
47 |
Must Be Logged in to Buy |
 |
Simple weapon |
Quarterstaff |
Damage 1d6 - The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. |
$225 |
49 |
Must Be Logged in to Buy |
 |
Simple weapon |
Sling |
Ranged weapon - damage - 1d4 - Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the projectile. |
$125 |
49 |
Must Be Logged in to Buy |
 |
Simple weapon |
Morningstar |
Damage - 1d8 - The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. |
$405 |
49 |
Must Be Logged in to Buy |
 |
Martial weapon |
Longsword |
Damage - 1d8 - These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. |
$405 |
48 |
Must Be Logged in to Buy |
 |
Martial weapon |
Shortbow |
Ranged weapon - damage - 1d6 - Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 feet long on the average. |
$225 |
49 |
Must Be Logged in to Buy |
 |
Martial weapon |
Sword, short |
Damage - 1d6 - The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. |
$225 |
49 |
Must Be Logged in to Buy |
 |
Martial weapon |
Battleaxe |
Damage - 1d8 - This huge axe is a double-bladed weapon topped with a spike. The edges are razor-sharp, and the long handle allows the wielder to put considerable force into the swing. |
$405 |
49 |
Must Be Logged in to Buy |
 |
Martial weapon |
Warhammer |
Damage - 1d8 - Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Martial weapon |
Flail, heavy |
Damage - 1d10 - The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. |
$729 |
50 |
Must Be Logged in to Buy |
 |
Martial weapon |
Greatsword |
Damage - 2d6 - A massive sword with a broad blade and usually two lethal cutting edges. The Greatsword was used to cut rather than stab. |
$1 312 |
50 |
Must Be Logged in to Buy |
 |
Martial weapon |
Longbow |
Ranged weapon - damage - 1d6 - The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate. |
$225 |
50 |
Must Be Logged in to Buy |
 |
Martial weapon |
Scimitar |
Damage - 1d6 - The long, curved, single-edged blade is characteristic of both the sabre and the scimitar, even though their origins lie in different parts of the realm. |
$225 |
50 |
Must Be Logged in to Buy |
 |
Martial weapon |
Falchion |
Damage - 2d4 - The weapon combined the weight and power of an axe with the versatility of a sword. Falchions are found in different forms around the realm. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Magic item |
Amulet of protection |
Defend Bonus - 1 - This amulet is magically enhanced to give the wearer increased protection against attacks. |
$250 |
49 |
Must Be Logged in to Buy |
 |
Magic robe |
Adventurer's Robe |
Defend Bonus - 1 - This robe has been specially enchanted to meet the eclectic needs of the adventuring mage or sorcerer. As with other such robes, the Adventurer's Robe can only be worn by those engaged in the magic profession. |
$250 |
48 |
Must Be Logged in to Buy |
 |
Magic spell |
Mage Spell List I |
This scroll contains a list of level 0 to level 3 arcane spells. The spells on this list can do a maximum damage of 1d4 by a spellcaster with a minimum intelligence score of 13. |
$125 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Sorcerer Spell List II |
This scroll contains a list of level 4 to level 6 arcane spells. The spells on this list can do a maximum damage of 1d8 by a spellcaster with a minimum charisma score of 16. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Sorcerer Spell List I |
This scroll contains a list of level 0 to level 3 arcane spells. The spells on this list can do a maximum damage of 1d4 by a spellcaster with a minimum charisma score of 13. |
$125 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Mage Spell List II |
This scroll contains a list of level 4 to level 6 arcane spells. The spells on this list can do a maximum damage of 1d8 by a spellcaster with a minimum intelligence score of 16. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Mage Spell List III |
This scroll contains a list of level 7 to level 9 arcane spells. The spells on this list can do a maximum damage of 1d12 by a spellcaster with a minimum intelligence score of 19. |
$1 312 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Sorcerer Spell List III |
This scroll contains a list of level 7 to level 9 arcane spells. The spells on this list can do a maximum damage of 1d12 by a spellcaster with a minimum charisma score of 19. |
$1 312 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Cleric Spellbook I |
This book contains a list of level 0 to level 3 divine spells. The spells on this list can do a maximum damage of 1d4 by a cleric with a minimum wisdom score of 13. |
$125 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Cleric Spellbook II |
This book contains a list of level 4 to level 6 divine spells. The spells on this list can do a maximum damage of 1d8 by a cleric with a minimum wisdom score of 16. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Cleric Spellbook III |
This book contains a list of level 7 to level 9 divine spells. The spells on this list can do a maximum damage of 1d12 by a cleric with a minimum wisdom score of 19. |
$1 312 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Druid Spell List I |
This parchment contains a list of level 0 to level 3 divine spells. The spells on this list can do a maximum damage of 1d4 by a druid with a minimum wisdom score of 13. |
$125 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Druid Spell List II |
This parchment contains a list of level 4 to level 6 divine spells. The spells on this list can do a maximum damage of 1d8 by a druid with a minimum wisdom score of 16. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Druid Spell List III |
This parchment contains a list of level 7 to level 9 divine spells. The spells on this list can do a maximum damage of 1d12 by a druid with a minimum wisdom score of 19. |
$1 312 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Bard Spellbooks I |
These books contain a listing of level 0 to level 3 arcane spells. The listed spells can do a maximum damage of 1d4 by a bard with a minimum charisma score of 13. |
$125 |
49 |
Must Be Logged in to Buy |
 |
Magic spell |
Bard Spellbooks II |
These books contain a listing of level 4 to level 6 arcane spells. The listed spells can do a maximum damage of 1d8 by a bard with a minimum charisma score of 16. |
$405 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Paladin Spellbooks |
Starting at level 4, paladins can cast a small number of level 0 to level 4 divine spells, with a maximum damage of 1d6. The paladin must have a minimum wisdom score of 14. |
$225 |
50 |
Must Be Logged in to Buy |
 |
Magic spell |
Ranger Spellbooks |
Starting at level 4, rangers can cast a small number of level 0 to level 4 divine spells, with a maximum damage of 1d6. The ranger must have a minimum wisdom score of 14. |
$225 |
49 |
Must Be Logged in to Buy |